Video games and screen time in theory and application  

Video games and screen time in theory and application

A favorable view of video games for children. I pooled some opinions on several groups on Facebook including homeschooling groups and groups of primarily large families, and found these main ideas about screen time and gaming.

Outline:

-Summary of theory of screen time: pros and cons

-Family Friendly Uses for Technology, including game suggestions

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Summary of theory of screen time:

 

Pros:
-Interactive play as seen in a video game is better than watching a movie when it comes to relaxing recreation
-Cooperative play
-Give brilliant minds puzzles to solve
-Reward kids for all the help they give, may they feel we showered upon them  every possible delight,  and not that to love next door would have been preferred
-Have something the adults enjoy which they can do with the kids
-give the adults a stress relief
-allow puzzle like games, not brainless flashy ones, and never overtly violent ones
– recent studies show screen time is ok and even beneficial so long as there is balance, that there is also time for outside play and make believe play, time to dissect bugs, time to play sports with other kids, time to go on dates, time to cook with parents, etc.
-those some video game users have unbridled passion for gaming and waste opportunity in life for games, it is also true that those who are taught to bridle their passions in this subject can use the games as a great intellect building tool. Look at the computer scientists, the mathmeticians, the physicists which come to us often from the gaming scenario
– in a similar way that nonfiction books can assist us in building reality and understanding things which are otherwise hard to explain, so can games open the mind to new possibilities.

-phd speech therapists say screen time research now is saying it’s not bad; many show progress with the use of screens

-recent UK study says should not be limited, but rather should be balanced with other things in life they should be doing

-good for emergencies when mom is sick since interactive is better than movie

-2 hour daily limit says american pediatrics: https://www.chicagotribune.com/news/opinion/commentary/ct-perspec-screen-time-smartphone-tablets-tv-1126-story.html?fbclid=IwAR38GV3fpgWpm4DGJilKoq44QMSCOA21NNrqYMq5v42BHt4y3e2_teh5yqg

-Joseph Richardson was a video game guru, I believe this channelled his intelligence into puzzles, things which his mind could calculate and resolve, challenges which pushed him  to use his intellect instead of being so bored that he may have other wise reverted to getting into trouble.

-a misconception that kids who love technology are lazy

-some of the best careers these days are in technology, and games etc can help them prepare to work in those fields. For many, technology is their furure.

-might consider several days a week which are no screen time days

-video game use may lead to autism symptoms https://www.madinamerica.com/…/virtual-autism-explain…/

-google earth is a great exploration tool app, same with the astronomy exploration apps

-we loose the pieces to games like checkers etc

-kids see parents using screens, so they should learn to responcibly use them too

-expose kids to it so they can see how to use it righteously, or else when on their own the first thing they will do is get all the pop games, which are bad games.

-when they go to friends’ houses there will be games, they will envy those neighbors. We can show them good vs bad games so they know to reject the bad and accept the good, so they know that good exists in the game world, this will give them the moral courage to not cave to the bad. It’s like music: knowing good music helps us fill a void and thus takes away the temptation to use bad music

-kids can have both hours of the day playing outside, and hours of screens. they are homeschooled so they have extra time, they can use the gaming for not only peacefull and cooperative fun, but for intellectually stimulating exersizes. There is more to games than the “sports” type games, though those can help with strategy too. There are games like Zelda, which are a fun way of doing increasingly difficult puzzles.

-nature and animal national geographic or smithsonian documentaries on youtube are great for kids to learn.

-documentaries for the adult are helpful, and the kids may want to watch or listen in

-games can be an incentive to get chores and homework done without having to resport to pumping them full of candy, or yelling at them, or coersing them. It’s positive reinforcement, which means we can avoid frustrated parents and  disgruntal children.

-public school students use ipads for writing, reading, gaming, etc.

-Just because you allow technology doesn’t mean that’s ALL they do.

-games can give people a break from eachother; they play together all day and can enjoy

-having educational songs in the background they can pick up on much info

-kids with ADHD can have a hard time focusing, the fun aspect of an electronic game can help them focus on completing the puzzle at hand in the game, puzzles which they otherwise would not complete

-keyboarding is a skill that should be taught in our school; frankly the earlier the better on this so they can keep a regular journal, write papers, be organized etc. with their own external hard drive with their files on it which they plug into our computer to do work.

-see what works for your family; fun is good in and of itself; if it becomes a problem, seek a solution, rather than the other way around of “calling a plumber to look for problems”, instead call the plumber when a pipe bursts. “Sufficient is the evil unto the day thereof”

-Kids who are having fun will learn faster than kids not engaged. Kids love screens. Many kids (especially kids with social difficulties like kids with autism) seem to learn certain things better through screens

-many against gaming haven’t played them

-it is well known the playing and exploring are excellent ways for kids to learn; you have that in much of gaming

-almost always games have some sort of challenge; kids can learn that they can do hard things with practice; they can also teach themselves how to figure things out without having to go to someone for help with it is challenging

-some games are meant to be addictive and have an abnormally high flash rate, such as bejeweled. Others such as Zelda are full of real puzzles and can be intelectually stimulating.

-letting kids chose what activities they do for their fun time builds their confidence independance and overall growth, rather than being told what they can and can’t do all the time. Childhood is about fun and exploring in a safe environment full of people who care.

-a parent involved in the child’s gaming can prevent the child from going way to far into them and prevent them from selecting games which are obviously evil

-Expose them to enough things that they can form their own opinions, or they’ll just latch onto the first thing they’re exposed to.

-time limits are a good idea, though not something to fret about being exact about

-the reason kids who play lots of games often become obese is because they snack while playing. If this becomes a problem in your home, you might restrict snacks during gaming, or give healthier snacks for during gaming

-to prevent sleep related issues when it comes to screens, it may be wise to keep all electronic devices in the parents bedroom at night if such is a problem in your home

 

Cons:

-overstimulate nervous system in infants/toddlers

-potencial to have autism-like symptoms if use too much https://www.madinamerica.com/…/virtual-autism-explain…/

-potencial for addiction

-rapid images the little brains can’t handle ie before age 3, could if exposed greatly before that age decrease social and language skill

-negatively limit and effect the prefrontal cortex

-kids zone out when on screens

-speaker from BYU who is a research doctor of neuroscience- one of the foremost experts in the field. She talked about the damage that screen time does to the developing brain in terms of physiology, emotional growth and potential for addiction

-too much games and kids can be at a loss as to how to play creativly without them

-social media in particular can be a source of much negative peer pressure

-a lack of hands on aspect can decrease learning / long term storage of what is learned

Screens present a lot of sensory output at the same time

-screens can tempt kids to not practice musical instrument, to not do homework etc., so you have to monitor them to make sure they aren’t abusing screens

-screen time potencially coorelated with fine motor delay

-may cause ADHD symptoms

-Book: Oestreicher, L. The Pied Pipers of Autism—How TV, Video, and Toys Cause ASD. 2011: Merced

-potencially decrease long term memory

-potencially disrupt sleep time

 

Note:

this from statista.com shows average times kids and adults have with screens recently https://www.statista.com/statistics/804161/average-amount-screen-time-children-usa/

 

 

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Family Friendly Uses for Technology:

Portable Gaming: (for staying awake & entertaining kids on the go or private kid rewards, some are multiplayer)

gameboy (advance SP is the one with backlight; DS better graphic and just a bit costlier, DS plays advanced and has tons of games): Mario, mariocart, crash bandicoot, spyro, zelda, donkey kong, pacman,  minecraft?, sonic, Kirby?, Metroid(samus)?, there is a tony hawk,

psp: better graphics for sports, tony hawk newer, daxter?, ratchet and clank?, Lumines Puzzle Fusion, crash bandicoot,

games that should be found on either GB or PSP: skateboard, basketball, soccer, puzzle games, tetris, sudoku, minesweeper, other little games that take up too much space on a cell phone like chess checkers can do with kids taking turns 2 player, airplane simulator

cell phone: gospel library, Hebrew interlinear bible, calculator, voice recorder, camera, video camera, minesweeper, chess, checkers, tetris, astronomy identifier, astronomy exploration (Solar System Scope is a good one), google earth, connect 4, dots and boxes, tic tac toe, Chinese checkers, hangman, uno, monopoly, dominos, yousician (learn piano or guitar), sudoku, word search, match cards, ISS HD Live (shace craft live footage of earth), compass, ridudo, Irish tin whistle tabs, learn Irish tunes (also tin whistle), guitar chords chart , pac man

Non portable gaming: (especially for family gaming)

gamecube: Zelda, mariocart

playstation: crash bandicoot

-PC for kids: Headstart Adventure, Pajama Sam, Freddi Fish

                Educational Computer games for kids (often bought of free service “Steam” where you but 1 time the game for life):

-pajama sam, Freddie fish, Jumpstart Adventure

                YouTube and other websites:

-scripture stories, discovery channel, national geographic, Dirty Jobs with Mike Rowe, Myth Busters, sesame street, counting and colors, khan academy

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